Thief (4) : What did I think?

Well, it took the better part of a year, but I finally finished my first full playthrough of 2014’s Thief game. The fourth game in the Thief series, Thief 4 is officially a reboot, but unofficially, it picks up Garrett’s story about 10 years after the end of Thief: Deadly Shadows. Since it’s supposed to be a reboot of the franchise, it dances around events & factions from the other games without actually mentioning them. First, a little history on the game and the Thief franchise itself.

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To start with, I’ll refer to this game as Thief 4, even though its proper name is just “Thief”. Unlike the third game – Deadly Shadows – Thief 4 was made by an almost entirely new team. For those who don’t know the history, Looking Glass Studios – the company that gave us such classics as System Shock 1 & 2, Thief: The Dark Project, and Thief: The Metal Age – tragically went out of business in 2000. The future of the Thief franchise seemed bleak, but many of the people who worked on the original two Thief games ended up at Ion Storm and as a result we got Thief: Deadly Shadows in 2004. A year later, Ion Storm closed its doors as well. After that, it seemed like the franchise was over. However, in 2009, to much acclaim, Eidos announced that they were finally developing a new game in the series, originally to be titled Thi4f (yea, I know). Over the next 4.5 years, that concept evolved into what we got – Thief. Enough history, though. Let’s cut to what I thought of the game as a long-time Thief fan. (The short answer is “Meh.”)

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